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Thompson 1928 AC

I'm excited to share my latest project: a detailed model of the iconic Thompson 1928 AC submachine gun, optimized for video games. I created both high-poly and low-poly versions in Maya. For texturing, I developed a single 4k texture map using Substance Painter and Photoshop for projections. focusing on the historical details that enhance the model's authenticity. The final render was done in Marmoset Toolbag, where I aimed to highlight both the realism and character of this classic firearm.

model detail :
16k triangles
80% UV space used
Basecolor, metallic, Normal, Roughness